Showing posts with label confidence. Show all posts
Showing posts with label confidence. Show all posts

Saturday, October 4, 2014

Let Sleeping Books Lie

Photo credit goes to Adrian Gaucher (@nobidieshero) Check out his site www.tencrazyminutes.com

A good friend of mine who also doubles as my extra special beta reader loves to hang around bookstores with me and discuss what we're reading. Who doesn't? We often refer things to each other, but try, try, try as I might, I could never convince her to read Scott Westerfeld's Leviathan series. (Which is amazing if you enjoy steampunk.)

She absolutely refused, not because of the genre or content, but because she had been burned by Scott Westerfeld once before.

She read his Uglies series and absolutely loved it. Originally, it was set to be a trilogy, but somewhere along the lines Westerfeld decided to write a fourth book in the series, after the trilogy had seen some success. She loathed this fourth book and claimed it completely ruined the series for her. She refused to read anything else he'd written because, as we began coining it, he was sure to pull another "Westerfeld."

We'd used to the term to refer to writers who couldn't let a series lie, and that term got much use in our conversations. Which author had pulled a Westerfeld? Was it someone we adored? A series we loved?

Recently, while perusing through Chapters, I came across the newest book to the Shiver series, Sinner, which features around a character in the Shiver series, Cole St. Clair, and follows him and his love life after the end of Forever. I have yet to pick it up, but I know I will. Because first of all, I don't believe in judging books before reading them and because I absolutely adored the Shiver series.

Which made me kind of angry, standing in that bookstore and facing a new book in a story I thought was finished. Did Cole St. Claire's story leave questions unanswered? Oh hell yes, but not in any way did I feel like I needed to know more. It felt finished, and I had a sense of closure reading the last book. He still had things he needed to accomplish in his world, but they didn't seem focal enough to need a whole book about it.

Both in the Uglies series and the Shiver series, the fourth book was an after-the-fact addition. It appeared after a grace period where there was little to no lead in from the book previous to it. It's a case of what I consider "not letting go."

Another case could be seen in the Daughter of Smoke and Bone series. Though the "trilogy" ended, most of the end of the final book was used to set up conflict for the next series. This sequel baiting gives you an "ending" that isn't complete, that has raised just as many questions as it answered. This, sometimes, I feel is a bit more annoying, just because it is more in your face. It's as though the author or publisher promised you an ending by calling it a "final" book, only to pull out the rug at the end and say, "If you want closure, you have to read this next series of books." It feels a bit more like trickery, not so much in the storytelling as the way that it's marketed. At times, I feel like if it just called itself a series or a saga and then the writer produced however many books were needed to tell the story, it wouldn't be an issue.

Why do writers do this? What's with the obsession with trilogies when some stories just don't fit in three books? There are probably a million answers, some more justifiable than others. But no matter the quality of the follow-up book, it will ruin the series, because the story was finished. This new story? You're slopping fresh clay on top of a finished statue. And why?



Because fans, and authors, love the world. Let's face it, fans can't let go. All you have to do is look to Firefly to understand that. Often, fans will respect a proper ending, but the real hardcore fans, the ones every author dreams about, the ones that create art of our work, write their own fanfiction, who stay up all night dreaming about where your characters will go after the end, will never be happy. In some ways, these fans are toxic. Because even when you present them with the utmost perfect ending, they still want more.

But how can you shame them for that? Fans want more of your art because they love it. That's the dream.

The publishing business, as well, loves to see writers keep writing. At the end of the day, publishing is a business and houses want to be in the black when it comes to sales. What makes the most money in books? Series. Hook a reader with your first book, and they'll gladly buy a second and third and fourth. I faced this a little myself when I got my own agent. I had written a stand-alone book to sell as my debut. There was no way to continue this story. I massacred one of my main characters, I obliterated the villain and completely resolved the conflict. There was nowhere, NOWHERE, for the story to go without feeling horribly contrived, and yet my agent still pushed for it to be turned into a series, as it would "sell better." But, caught up in the glitz and glamour of agent life as well as being a little young and naive, I said, "Of course I can turn my single book into a series."

But every time I sat down to write the sequel, I ran into walls. It felt contrived in every way. I wrote that book, scratched it, and began again at least three separate times. But the book wasn't to be written, because there was no story left there.

Can I blame the agent for pushing a series where there wasn't one? I feel like I can, because although everyone needs to eat, the bigger paycheck should never be the thing driving art. When all you're looking at is the income, you forget about the bigger picture, the story, and it is so easy to lose it to cliche or crappy, half-formed ideas. Art that is rushed or forced isn't art anymore, it becomes a product. If that's what you want to be at the end of the day, someone like James Patterson who pumps out books like they fly out of his ass, then by all means. There are many others out there with similar views of books as something to be mass produced.

Then there comes the authors, the writers, those of us who can't let go. I can hardly fault a writer being in love with their world or their characters. After all, isn't that why we do this? But, I think the inability to let go of something you've written is not done so much out of love, but out of fear. This world is established, these characters are flushed out, the plot makes sense, and if you're published and selling well, people really like it. It's so much easier to come up with new conflict for characters that already exist than to start from scratch with a new idea. But that is what we must do.

There are so many ideas out there, so many stories to be told, and so many that aren't being told, because people favor the hero's tale, the simple plotline, the easiest path from A to B. I feel, as authors, we have to have the strength and the knowledge to know when to stop. To know that the series you've written is finished, and it's time to move on.

If Maggie Stiefvater had spent all her time writing more Shiver books, she never would have created the Scorpio Races or the Raven Boys. If Scott Westerfeld never let go of Uglies, we wouldn't have Leviathan. Not to mention, if they had clung to these ideas, they would have long ago faded away into obscurity. No idea lasts forever, no matter how many books you can pump out of it.

How do you succeed in this business? How do you create a really good story?



1) Know Where To End A Story

2) Always Try Something New

I may be the minority here, but when I sit down with an amazing book series, I want closure. The end is always my favourite, and it leaves me feeling empty when the story is left half-done or a finished story is revived, to walk amongst other books like the living dead. Endings are hard, because after we reach it, there's no going back, no adding to it, no time to fix plot holes with more story. It is a finality, and it opens the door for criticism, as there's no more hiding behind the mystery of "more to come."

"To live a creative life, we must lose our fear of being wrong." Joseph Chilton Pearce.

I think Pearce puts it best.

Cheers,

-Katie

Saturday, March 17, 2012

Know your Writing

Whoa. Been a while. *blows dust off blog* How're all my lovelies out in the blogsphere tonight? It's been a while since I've posted anything, but it's not because I haven't been doing anything. I've finished ZAP, my YA steampunk with dragons, and got the crits back from Le Agent. I'm waiting to dive into it, but first up I'm finishing Riot, my YA thriller/sci-fi/I don't know what the hell it is. These two books have soaked up my attention for quite a few months. They're very different, and I've learned a lot from both of them. Mostly about the importance of knowing your novel. It seems like a pretty basic things for writers to do, but I don't think writers are diving deep enough into the story. They don't realize that as the creators of these worlds, writers should know absolutely every detail.

ZAP was a first attempt for me. Not necessarily my first steampunk, but definitely the first time I'd written a book so clean. It was heavily a romance, (new) and had a girl MC, which is often unusual and frightening for me. It's a tale of first love, competition, family, and dragons. There's lots of action, lots of characters.... and a lot of issues.

Riot, on the other hand, is a first person, present tense (new) novel from the POV of a boy growing up in Colorado. There are NO supernatural elements (new) and it's almost contemporary the way it's coming out. (new) It's the night to ZAP's day, dealing in edgy content, mucho death, and some nasty POVs on some touchy issues.

ZAP just came back from the agent with a lot of edits. It's a fun story, but it's not perfect. I spent a total of six months writing, editing, tweaking, and reading over ZAP, and by the time I sent it to Michael, I got a tepid, "I like it, but yeah, no." It can be salvaged, but it will take another whole draft and a hell of a lot of rewriting. The trouble is, I knew something was wrong with the foundation of the story when I was writing, and then editing, I just had no clue how to fix it.

Riot, though it's still being written, is a much more solid book. The characters are stronger. The plot makes more sense. It's all around a better book, and I have confidence it will go far. I haven't had such feelings for a book since I wrote Shell, the book that won me my agent.

So I've been thinking over these last few days: what am I missing? What component do Shell and Riot have that's missing from ZAP? And then it hit me.

With both Shell and Riot, I spent at least two months planning before writing anything. I planned out characters, I planned out the settings, background info, foreground info. I did research, I planned out some of my scenes, I did a bit of outlining. Granted, I did all this with ZAP. What I didn't do with ZAP was acquaint myself 100% with my story.

I didn't know every detail of ZAP's world. I didn't know every little thing about my MC. I knew most of it, but when it comes down to it, most of it doesn't isn't good enough.

As an author, no one knows our books better than ourselves. It's our job as the story's creator to know the world we're building, know the characters-- every little detail.

I couldn't tell you what Charlotte's (ZAP) favorite color is, because I didn't take the time to get to know her, her motivations, her dreams, her passions. I didn't look at where she came from or tried to think of how she reacted to events in her past. What did these events do to her? How has that shaped who she is now?

Whereas Riot? Ask me anything about my main characters. You could ask me what their favorite fish is, and I could tell you. I don't have to know every detail about the boys, but I do have to know them well enough to make an educated guess on what it would be.

So writers, here's my tip: Know your writing. If you think you know everything you can about your book, its characters and its rules, then ask a friend to test you out. Explain your book and have them ask questions. Anything from the functions of your world (How do the people get food? How do they travel?) to what your characters like to do for fun. You should be able to answer pretty much anything they ask you. If you can't-- especially to big, vague questions like "what is your character's biggest dream?" then you have more work to do.

I wrote ZAP when I wasn't certain on it, and it led to big problems. But starting Riot and Shell, I knew what I was writing, and it made the words-- and confidence-- flow a hell of a lot easier.

Peace,

-Katie